Subject: oops
From: Kent Lidke <[email-masked]>
To: Multiple recipients of list <[email-masked]>
Date: Mon, 11 Dec 1995 04:37:10 -0500

>>Modelers, if you do a negative scale along an odd number of axes (1 or
 3), this will flip all of your polygons--don't forget to flip them
 back.<<

 Knew I'd forget something.  Thing is, my browser (WebFX) doesn't do backface
culling, so you'd never notice if the VRML object's polys were all backwards.

 At least the message made it. <g>

  E-mail from: Kent S. Lidke, 11-Dec-1995